Posts Tagged ‘year’

Understanding of gaming


”They’re not human, but I loved playing with him,” the slogan in an online gaming site. In today’s multimedia realm, humans seem to find new friends. With them, people can play each other, dialogue, and even fight each other and battle-strategy – an activity that is very natural and very close to human life.

The new friend was named game, a virtual media that embodies its users to play and race strategies to be able to solve a problem and win the challenges presented therein. Technically, this game can be enjoyed using the computers, televisions and even mobile phones.

What is a “game play”? In a broad sense of game play means “entertainment”. Game play also refers to the sense of “intellectual agility” (Intellectual playability). While the word “game” can be interpreted as an arena for players’ decisions and actions. There are targets to be achieved players. Intellectual agility, at some level, is a measure of the extent to which the game was exciting to play optimally.

According to Alan Shiu Ho Kwan (2000), there are at least six factors that underlie one’s playing games: the offers of freedom, diversity of choice, attraction picture elements, the interface (interface), and accessibility challenges.

In line with the increasing flood of fans of this game, software technology for this game is growing more rapidly. Than just a video game based PC or TV played alone or together (multiplayer) in a similar medium, now began to move toward the games that are connected online. That is, a player (player) will be able to compete with a number of strategies and skills of other players who are in other parts of the world. Internetlah existence that allows it to happen.

No doubt, online gaming is ultimately the future for game creators. Although the road leading to it is still encountering many obstacles, mainly due to the ability of the technology is not maximized, online games still save a lot of hope. Sony, Nintendo and Microsoft for example, has just announced their ambition to design an interactive game – something that many experts had predicted since the launch of Ultima Online in 1997.

In addition, online games games involving international teams took another step forward when Sony Online and NCSoft join hands in carrying the EverQuest to Asia. Obviously, this will move the potential of a multicultural world that will be incorporated in a universal game with a variety of options.

Based on the Ultima franchise that his action was pretty good, Ultima Online was the first game genre commercially successful. Since then, a handful of online games – Everquest and Lineage main exception – starting profitable. Online gaming is expected to be able to boost profits beyond the achievements of traditional CD-based games that could reap $ 6.5 billion per year

Sony revealed that 70 percent of users the game to challenge other players online, while only four percent who played himself on his computer. The bad news: 60 percent of gamers do not want to pay additional fees to play online games. “Technology is a revolutionary advanced online video game and it will fundamentally transform games into other forms of social relationships,” says J. Allard, GM Xbox.

Multicultural potential that exists on earth is a magnet in connecting millions of fans each game to “communicate” with their own way, namely with the “fight” through the game.

However, the fight through the game much more positive, constructive and civilized, than for example the U.S. invasion of Afghanistan that killed hundreds of lives and show setback for civilization.

First game of Indonesia


Why Kids Divine game is called first? What Indonesia did not exist before the game? Said David admitted before he has a lot of people in Indonesia have made the game, but why Divine KIDS called Game First Indonesia?

From the first computers were created and entered in Indonesia until now, David was sure there must be some people in Indonesia who never make a game. These games are made using a computer before they will be prossor pentium era like today.

David himself made airplane games “Siege” (1992) with the underground program during SMA.Game GWBASIC were distributed to friends his own because of their hobby. During high school and is making the game, David had heard of a game Indonesia, although not seen directly. What he played was alien games.

(When actually there are already some games Indonesia, even though his character is taken from the foreign characters like Street Fighter or Dragon Ball, or the American comic character, or games that spread is limited as David made the siege. Game in English, there are also translations of foreign-made games foreigners, there are also games edits of foreign games, etc.. Is the game could be called Game First Indonesia later? example: Dragon Ball – Game First Indonesia?)

In the eyes of David’s time a comic that comic and gaming Indonesia is less developed, less passionate, less known to the public. David is a manufacturer of underground comics and games feel Geregetan see this. What could a David do? Just recently graduated high school ….

During a lecture at the ARO Leprindo (D3 Medical Optics Eye), despite heavy initial step-mocked and ridiculed, finally comic Solid Kids who initially underground (read friends among themselves) be lifted up …. of course issued to the public through the struggle.

What about games? David felt he could not make a game that college there (because it is not taught to make games in the medicine). Akhrinya take courses in FSRD Univ.Tarumanagara, learn about design while studying logic programming. Undergroundnya game which was originally stored only: Divine KIDS be published and distributed to the public, first in CHIP magazine. David is really determined to begin the second game to help lift Indonesia’s underdeveloped. He believes many people just want to advance the game determined to Indonesia.

After a few games are made, David began to think about building a foundation for the game “Divine Kids” her. The first is a sense of caring will be Law and Intellectual Property Rights. Didaftarkanlah characters and logos Kids Divine. Capital comes from savings in college working part timenya. Perhaps the rare time that people create an original game plus the game to register the Directorate General of Intellectual Property Rights. David is committed to advancing Indonesia started that second game. With marketting strategy and design knowledge learned in college, David tries to make a promotion for Kids Divine order is known. Promotion strategy that can be searched surprising and interesting to be listened to! Strategy goalnya hope: Community Game Indonesia Indonesia is relatively widely know it exists!

Semarang, January 27, 2005, the Indonesian Record Museum (MURI) gives award to David “First Game Makers in Indonesia (Divine Kids)”. Here are 2 things formally endorsed that David Setiabudi is the first game maker Indonesia and Serial Game First Game Divine Kids as Indonesia. Award Bpk.Jaya submitted directly by Suparna, founder of MURI. Attended also by Kak Seto Mulyadi supporting David continuously since first thesis about the game.

There are Pros and Cons about the Game First Indonesia (GPI) is: there is a notion that years of making games Kids Divine was 2003-2004, when there are games Indonesia in the year before, though his character from the Japanese or American, which is important LONGER year. Some say the important games in Indonesian language, made translations from foreign citizens or foreign games is not a problem. Lots of views on the appropriateness of it bearing the GPI.

MURI and some proffesional gaming magazines in Indonesia, with their respective policies (can be in terms of the original character of Indonesia, Indonesian language, widely spread, citizens, and others) have chosen as the Game First Kids Divine Indonesia.

In the deciding game Serial Divine Kids as GPI, MURI-editor and editor of gaming magazine proffesional NO bribes / corruption.

If there are individuals who feel other games more worthy of the GPI, then it is up to each individual.

The development continues … do not be gaming Indonesia developed only by 1 or more workers. Therefore molded containers Kids Divine Associates for game makers who welcome anyone. It’s a game that was made still jauuuh of foreign games; But the starting point is expected to be large, whether or not Divine Kids Succeed Associates who want to bring the game progress Indonesia depend on state support, the media, investors, peers, and gamers Indonesia.

“Game First Indonesia”, is the starting point for development of the game of modern Indonesia, Indonesia wheel of a static game development and many people do not know about the existence of gaming Indonesia, initially shocked by the pros and cons GPI, then people began to realize the existence of Game Indonesia, then the will be competing to make the game Indonesia, and eventually is expected to compete with foreign games. Such hopes and plans for advancing the game David Setiabudi Indonesia.

Since MURI and editorial-editor of the magazine the game open the eyes of Indonesia, now we can see a lot of race-race event to make Indonesia the game, the TV stations began covering games Indonesia, the passion to make games increases, and others. May the dynamic development of the Indonesia game continues.

Differences hackers and crackers


In Indonesia, Hacker is identical with a computer expert who was evil and damaging people’s computer systems / institutions, but did you know that this opinion was a big mistake! There are misperceptions about the hacker, the hacker is not like that image. For more details, let us trace the origin of the hacker and what the difference is with crackers.
History Hacker and Cracker
Hacker emerged in the early 1960s among the members of student organizations Tech Model Railroad Club at the Artificial Intelligence Laboratory Massachusetts Institute of Technology (MIT). The student group is one of the pioneering developments in computer technology and their beroperasidengan number of mainframe computers. The word hacker first appeared with a positive sense to refer to a member who has expertise in the field of computers and able to make computer programs better than that has been designed together. Then in 1983, growing hacker analogy to refer to someone who has an obsession to understand and master the computer system. Because, in that year for the first time the FBI arrested a group of computer crime in Milwaukee 414s yangberbasis U.S.. 414 is their local area code. Kemudiandisebut hacker group that was convicted of burglary 60 computers, from computers belonging KankerMemorial Sloan-Kettering Center’s computer to Los Alamos National Laboratory. One of the perpetrators enjoy immunity because TESTIMONIALS, while five other players get probation.
Then in the subsequent development of other groups that appear to mention themselves hackers, but it’s not. They (especially the men) who have the satisfaction of breaking through computer and telephone outsmart (phreaking). True hackers call these people ‘crackers’ and do not like to hang out with them. True hackers regard crackers as lazy people, not
responsible, and not too savvy. Real hackers do not agree to say that the person through the security has become a hacker.
The hackers meeting each year which is held once every mid-July in Las Vegas. Arena of the world’s largest hacker gathering is called Def Con. Def Con event is more to the arena of information exchange and technology related denganaktivitas hacking.
Understanding Hackers and Crackers
1.Hacker
Hacker is a term for those who provide a useful contribution to the computer network, make a small program and share it with people on the Internet. For example: digigumi (Digital Group) is a group that specialized is engaged in gaming and computers. Digigumi hexadecimal uses the techniques to change the text contained within the game. For example, the game Chrono Trigger English can be transformed into the Indonesian language. Therefore, the status Digigumi are hackers, but not as a destroyer. Hacker here means, to seek, learn danmengubah something for a hobby and development with mengikutilegalitas predetermined by the game developers. The hackers usually do infiltration-infiltration with the intention of satisfying pengetahuandan techniques. Average – the average company in the world of global networks (the Internet) also has a hacker. His job is to keep the network from possible destruction of the outside party “crackers”, examine the network of possibilities into opportunities lobangyang the cracker tear – tear apart the network, for example: insurance companies and auditing “Price Waterhouse”. He has a team of hackers called the Tiger Team. They work for their client to test security systems.
2.Cracker
Cracker is a term for those who go into other people’s systems and crackers is more destructive, usually on a computer network, bypasses passwords or licenses a computer program, knowingly against computer security, deface the (changing the web home page) belonged to someone else even up to delete the data of others, stealing data and generally do the cracking to his own advantage, malice, or for other reasons as there are challenges. Some of the piercing done to show the security weaknesses of the system.
Hierarchy / Depth Hacker
1.Elite
Characteristics: understand the operating system inside and out, able to configure & connect a global network, do pemrogrammansetiap day, efficient & skilled, to use his knowledge to the right, does not destroy data, and always follow the rules. Elite level is often referred to as ‘temperature’.
2.Semi Elite
Characteristics: younger than golonganelite, has the ability & extensive knowledge of computers, understand about operating systems (including holes), the ability of the program enough to change the program exploits.
Kiddie 3.Developed
Characteristics: age is still young (ABG) & still in school, they read about the methods of hacking & how on various occasions, tried different systems to ultimately succeed & proclaiming victory to another, generally still use Graphic User Interface (GUI) and just learn the basic of UNIX without being able to find a new weakness hole in the operating system.
Kiddie 4.Script
Characteristics: as well as developed kiddiedan Lamers, merekahanya have the technical knowledge of networking is very minimal, not separated from the GUI, hacking done using trojans to scare & troublesome life most Internet users.
5.Lamer
Characteristics: do not have experience & knowledge but want to be a hacker so lamer often referred to as a ‘wanna-be’ hackers, use their computers mainly to play games, IRC, exchange software prirate, stealing credit cards, hacking by using software trojan , nuke & DoS, like bragging through the IRC channel, and so on. Since many shortcomings to achieve the elite, in their development to the level of developed hanyaakan or script kiddie kiddie course.
Crackers do not have a specific hierarchy because it is only uncover and destroy.
Code Hacker
1.Mampu unlimited access to computers and totality.
2.Semua information must be FREE.
3.Tidak believe in the authority, means to extend decentralization.
4.Tidak using false identities, like the ridiculous pseudonym, age, position, etc..
5.Mampu create beauty in the computer art.
6.Komputer can change lives for the better.
7.Pekerjaan will be undertaken solely for the sake of the truth of the information to be transmitted.
8.Memegang firm commitment not to defend the economic dominance of industry specific software.
9.Hacking is the majority of weapons in the war melawanpelanggaran limits of computer technology.
10.Baik Hacking and Phreaking is the only other way to disseminate information to the masses so as not to stutter in the computer.
Crackers do not have any ethics code.
Code Hacker
General overview of rules that should follow in a hacker as described by Scorpio, namely:
• In Above all, respect the knowledge and freedom of information.
· Notifying the system administrator will be the security breach / hole in the security that you see.
• Do not take unfair advantage of a hack.
• Not to distribute & collect pirated software.
• Not have to take stupid risks – always know your own abilities.
· Always willing to be open / free / free inform & teach a variety of information & method obtained.
• Not been hacked sebuahsistem to steal money.
• Not once gave akseske someone who will make mischief.
• Not ever intentionally remove & destroy files on the hacked computer.
· Respect the machine in the hack, and treat him like their own machine.
True hackers will always act based on the code of ethics and rules of the game was a cracker does not have a code of ethics or rules of the game karenacracker destructive.