Posts Tagged ‘Understanding’

Understanding of gaming


”They’re not human, but I loved playing with him,” the slogan in an online gaming site. In today’s multimedia realm, humans seem to find new friends. With them, people can play each other, dialogue, and even fight each other and battle-strategy – an activity that is very natural and very close to human life.

The new friend was named game, a virtual media that embodies its users to play and race strategies to be able to solve a problem and win the challenges presented therein. Technically, this game can be enjoyed using the computers, televisions and even mobile phones.

What is a “game play”? In a broad sense of game play means “entertainment”. Game play also refers to the sense of “intellectual agility” (Intellectual playability). While the word “game” can be interpreted as an arena for players’ decisions and actions. There are targets to be achieved players. Intellectual agility, at some level, is a measure of the extent to which the game was exciting to play optimally.

According to Alan Shiu Ho Kwan (2000), there are at least six factors that underlie one’s playing games: the offers of freedom, diversity of choice, attraction picture elements, the interface (interface), and accessibility challenges.

In line with the increasing flood of fans of this game, software technology for this game is growing more rapidly. Than just a video game based PC or TV played alone or together (multiplayer) in a similar medium, now began to move toward the games that are connected online. That is, a player (player) will be able to compete with a number of strategies and skills of other players who are in other parts of the world. Internetlah existence that allows it to happen.

No doubt, online gaming is ultimately the future for game creators. Although the road leading to it is still encountering many obstacles, mainly due to the ability of the technology is not maximized, online games still save a lot of hope. Sony, Nintendo and Microsoft for example, has just announced their ambition to design an interactive game – something that many experts had predicted since the launch of Ultima Online in 1997.

In addition, online games games involving international teams took another step forward when Sony Online and NCSoft join hands in carrying the EverQuest to Asia. Obviously, this will move the potential of a multicultural world that will be incorporated in a universal game with a variety of options.

Based on the Ultima franchise that his action was pretty good, Ultima Online was the first game genre commercially successful. Since then, a handful of online games – Everquest and Lineage main exception – starting profitable. Online gaming is expected to be able to boost profits beyond the achievements of traditional CD-based games that could reap $ 6.5 billion per year

Sony revealed that 70 percent of users the game to challenge other players online, while only four percent who played himself on his computer. The bad news: 60 percent of gamers do not want to pay additional fees to play online games. “Technology is a revolutionary advanced online video game and it will fundamentally transform games into other forms of social relationships,” says J. Allard, GM Xbox.

Multicultural potential that exists on earth is a magnet in connecting millions of fans each game to “communicate” with their own way, namely with the “fight” through the game.

However, the fight through the game much more positive, constructive and civilized, than for example the U.S. invasion of Afghanistan that killed hundreds of lives and show setback for civilization.

Differences hackers and crackers


In Indonesia, Hacker is identical with a computer expert who was evil and damaging people’s computer systems / institutions, but did you know that this opinion was a big mistake! There are misperceptions about the hacker, the hacker is not like that image. For more details, let us trace the origin of the hacker and what the difference is with crackers.
History Hacker and Cracker
Hacker emerged in the early 1960s among the members of student organizations Tech Model Railroad Club at the Artificial Intelligence Laboratory Massachusetts Institute of Technology (MIT). The student group is one of the pioneering developments in computer technology and their beroperasidengan number of mainframe computers. The word hacker first appeared with a positive sense to refer to a member who has expertise in the field of computers and able to make computer programs better than that has been designed together. Then in 1983, growing hacker analogy to refer to someone who has an obsession to understand and master the computer system. Because, in that year for the first time the FBI arrested a group of computer crime in Milwaukee 414s yangberbasis U.S.. 414 is their local area code. Kemudiandisebut hacker group that was convicted of burglary 60 computers, from computers belonging KankerMemorial Sloan-Kettering Center’s computer to Los Alamos National Laboratory. One of the perpetrators enjoy immunity because TESTIMONIALS, while five other players get probation.
Then in the subsequent development of other groups that appear to mention themselves hackers, but it’s not. They (especially the men) who have the satisfaction of breaking through computer and telephone outsmart (phreaking). True hackers call these people ‘crackers’ and do not like to hang out with them. True hackers regard crackers as lazy people, not
responsible, and not too savvy. Real hackers do not agree to say that the person through the security has become a hacker.
The hackers meeting each year which is held once every mid-July in Las Vegas. Arena of the world’s largest hacker gathering is called Def Con. Def Con event is more to the arena of information exchange and technology related denganaktivitas hacking.
Understanding Hackers and Crackers
1.Hacker
Hacker is a term for those who provide a useful contribution to the computer network, make a small program and share it with people on the Internet. For example: digigumi (Digital Group) is a group that specialized is engaged in gaming and computers. Digigumi hexadecimal uses the techniques to change the text contained within the game. For example, the game Chrono Trigger English can be transformed into the Indonesian language. Therefore, the status Digigumi are hackers, but not as a destroyer. Hacker here means, to seek, learn danmengubah something for a hobby and development with mengikutilegalitas predetermined by the game developers. The hackers usually do infiltration-infiltration with the intention of satisfying pengetahuandan techniques. Average – the average company in the world of global networks (the Internet) also has a hacker. His job is to keep the network from possible destruction of the outside party “crackers”, examine the network of possibilities into opportunities lobangyang the cracker tear – tear apart the network, for example: insurance companies and auditing “Price Waterhouse”. He has a team of hackers called the Tiger Team. They work for their client to test security systems.
2.Cracker
Cracker is a term for those who go into other people’s systems and crackers is more destructive, usually on a computer network, bypasses passwords or licenses a computer program, knowingly against computer security, deface the (changing the web home page) belonged to someone else even up to delete the data of others, stealing data and generally do the cracking to his own advantage, malice, or for other reasons as there are challenges. Some of the piercing done to show the security weaknesses of the system.
Hierarchy / Depth Hacker
1.Elite
Characteristics: understand the operating system inside and out, able to configure & connect a global network, do pemrogrammansetiap day, efficient & skilled, to use his knowledge to the right, does not destroy data, and always follow the rules. Elite level is often referred to as ‘temperature’.
2.Semi Elite
Characteristics: younger than golonganelite, has the ability & extensive knowledge of computers, understand about operating systems (including holes), the ability of the program enough to change the program exploits.
Kiddie 3.Developed
Characteristics: age is still young (ABG) & still in school, they read about the methods of hacking & how on various occasions, tried different systems to ultimately succeed & proclaiming victory to another, generally still use Graphic User Interface (GUI) and just learn the basic of UNIX without being able to find a new weakness hole in the operating system.
Kiddie 4.Script
Characteristics: as well as developed kiddiedan Lamers, merekahanya have the technical knowledge of networking is very minimal, not separated from the GUI, hacking done using trojans to scare & troublesome life most Internet users.
5.Lamer
Characteristics: do not have experience & knowledge but want to be a hacker so lamer often referred to as a ‘wanna-be’ hackers, use their computers mainly to play games, IRC, exchange software prirate, stealing credit cards, hacking by using software trojan , nuke & DoS, like bragging through the IRC channel, and so on. Since many shortcomings to achieve the elite, in their development to the level of developed hanyaakan or script kiddie kiddie course.
Crackers do not have a specific hierarchy because it is only uncover and destroy.
Code Hacker
1.Mampu unlimited access to computers and totality.
2.Semua information must be FREE.
3.Tidak believe in the authority, means to extend decentralization.
4.Tidak using false identities, like the ridiculous pseudonym, age, position, etc..
5.Mampu create beauty in the computer art.
6.Komputer can change lives for the better.
7.Pekerjaan will be undertaken solely for the sake of the truth of the information to be transmitted.
8.Memegang firm commitment not to defend the economic dominance of industry specific software.
9.Hacking is the majority of weapons in the war melawanpelanggaran limits of computer technology.
10.Baik Hacking and Phreaking is the only other way to disseminate information to the masses so as not to stutter in the computer.
Crackers do not have any ethics code.
Code Hacker
General overview of rules that should follow in a hacker as described by Scorpio, namely:
• In Above all, respect the knowledge and freedom of information.
· Notifying the system administrator will be the security breach / hole in the security that you see.
• Do not take unfair advantage of a hack.
• Not to distribute & collect pirated software.
• Not have to take stupid risks – always know your own abilities.
· Always willing to be open / free / free inform & teach a variety of information & method obtained.
• Not been hacked sebuahsistem to steal money.
• Not once gave akseske someone who will make mischief.
• Not ever intentionally remove & destroy files on the hacked computer.
· Respect the machine in the hack, and treat him like their own machine.
True hackers will always act based on the code of ethics and rules of the game was a cracker does not have a code of ethics or rules of the game karenacracker destructive.