”They’re not human, but I loved playing with him,” the slogan in an online gaming site. In today’s multimedia realm, humans seem to find new friends. With them, people can play each other, dialogue, and even fight each other and battle-strategy – an activity that is very natural and very close to human life.
The new friend was named game, a virtual media that embodies its users to play and race strategies to be able to solve a problem and win the challenges presented therein. Technically, this game can be enjoyed using the computers, televisions and even mobile phones.
What is a “game play”? In a broad sense of game play means “entertainment”. Game play also refers to the sense of “intellectual agility” (Intellectual playability). While the word “game” can be interpreted as an arena for players’ decisions and actions. There are targets to be achieved players. Intellectual agility, at some level, is a measure of the extent to which the game was exciting to play optimally.
According to Alan Shiu Ho Kwan (2000), there are at least six factors that underlie one’s playing games: the offers of freedom, diversity of choice, attraction picture elements, the interface (interface), and accessibility challenges.
In line with the increasing flood of fans of this game, software technology for this game is growing more rapidly. Than just a video game based PC or TV played alone or together (multiplayer) in a similar medium, now began to move toward the games that are connected online. That is, a player (player) will be able to compete with a number of strategies and skills of other players who are in other parts of the world. Internetlah existence that allows it to happen.
No doubt, online gaming is ultimately the future for game creators. Although the road leading to it is still encountering many obstacles, mainly due to the ability of the technology is not maximized, online games still save a lot of hope. Sony, Nintendo and Microsoft for example, has just announced their ambition to design an interactive game – something that many experts had predicted since the launch of Ultima Online in 1997.
In addition, online games games involving international teams took another step forward when Sony Online and NCSoft join hands in carrying the EverQuest to Asia. Obviously, this will move the potential of a multicultural world that will be incorporated in a universal game with a variety of options.
Based on the Ultima franchise that his action was pretty good, Ultima Online was the first game genre commercially successful. Since then, a handful of online games – Everquest and Lineage main exception – starting profitable. Online gaming is expected to be able to boost profits beyond the achievements of traditional CD-based games that could reap $ 6.5 billion per year
Sony revealed that 70 percent of users the game to challenge other players online, while only four percent who played himself on his computer. The bad news: 60 percent of gamers do not want to pay additional fees to play online games. “Technology is a revolutionary advanced online video game and it will fundamentally transform games into other forms of social relationships,” says J. Allard, GM Xbox.
Multicultural potential that exists on earth is a magnet in connecting millions of fans each game to “communicate” with their own way, namely with the “fight” through the game.
However, the fight through the game much more positive, constructive and civilized, than for example the U.S. invasion of Afghanistan that killed hundreds of lives and show setback for civilization.