Posts Tagged ‘playing games’

Understanding of gaming


”They’re not human, but I loved playing with him,” the slogan in an online gaming site. In today’s multimedia realm, humans seem to find new friends. With them, people can play each other, dialogue, and even fight each other and battle-strategy – an activity that is very natural and very close to human life.

The new friend was named game, a virtual media that embodies its users to play and race strategies to be able to solve a problem and win the challenges presented therein. Technically, this game can be enjoyed using the computers, televisions and even mobile phones.

What is a “game play”? In a broad sense of game play means “entertainment”. Game play also refers to the sense of “intellectual agility” (Intellectual playability). While the word “game” can be interpreted as an arena for players’ decisions and actions. There are targets to be achieved players. Intellectual agility, at some level, is a measure of the extent to which the game was exciting to play optimally.

According to Alan Shiu Ho Kwan (2000), there are at least six factors that underlie one’s playing games: the offers of freedom, diversity of choice, attraction picture elements, the interface (interface), and accessibility challenges.

In line with the increasing flood of fans of this game, software technology for this game is growing more rapidly. Than just a video game based PC or TV played alone or together (multiplayer) in a similar medium, now began to move toward the games that are connected online. That is, a player (player) will be able to compete with a number of strategies and skills of other players who are in other parts of the world. Internetlah existence that allows it to happen.

No doubt, online gaming is ultimately the future for game creators. Although the road leading to it is still encountering many obstacles, mainly due to the ability of the technology is not maximized, online games still save a lot of hope. Sony, Nintendo and Microsoft for example, has just announced their ambition to design an interactive game – something that many experts had predicted since the launch of Ultima Online in 1997.

In addition, online games games involving international teams took another step forward when Sony Online and NCSoft join hands in carrying the EverQuest to Asia. Obviously, this will move the potential of a multicultural world that will be incorporated in a universal game with a variety of options.

Based on the Ultima franchise that his action was pretty good, Ultima Online was the first game genre commercially successful. Since then, a handful of online games – Everquest and Lineage main exception – starting profitable. Online gaming is expected to be able to boost profits beyond the achievements of traditional CD-based games that could reap $ 6.5 billion per year

Sony revealed that 70 percent of users the game to challenge other players online, while only four percent who played himself on his computer. The bad news: 60 percent of gamers do not want to pay additional fees to play online games. “Technology is a revolutionary advanced online video game and it will fundamentally transform games into other forms of social relationships,” says J. Allard, GM Xbox.

Multicultural potential that exists on earth is a magnet in connecting millions of fans each game to “communicate” with their own way, namely with the “fight” through the game.

However, the fight through the game much more positive, constructive and civilized, than for example the U.S. invasion of Afghanistan that killed hundreds of lives and show setback for civilization.

Positive and negative impacts of online gaming


The rise of online gaming circulating in Indonesia make a new phenomenon among gaming enthusiasts. Whose life is messed up from school or college kids who did not pass. Playing the game does have two sides, negative and positive. On the positive side can train a pattern of thinking, reflexes, and may also be used as a place to earn money by following the game or sell items and characters in the game. It is evident from a study that playing games can make children become more intelligent than that is not, although research is still smelled of the controversy and can not be justified.

But what happens when playing games too much? What is certain is the effect could be very fatal. Starting from a chaotic real life, not graduate school (college) for a still a student or students or other matters such crimes due to run out of money to play online games.

To prevent this requires vigilance from parents to children are still small. It is better kids play games than hang out with people who are not clear, which may entrap the drug cases are now rife. What is important is implanted into the girl that plays games just as time-fillers for money and should not be a priority.

For those who’ve grown to think more clearly expected. Think about what the priorities that for game play. If it was to win a match there any money or get money from playing games anyway it’s perfectly natural. If only for hobbyists, need to find spare time, and do not go overboard or be a priority.

Here is the impact of online gaming

* Positive

The game makes smart people. Research at Manchester University and Central Lanchashire University show that the gamers who play games 18 hours per week (average 2.5 hours / day) have good coordination between hands and eyes is equivalent to the ability of athletes. But the more people who play in a lot longer.

Improve concentration. Dr. Jo Bryce, head of research at a university in Iggris found that gamers have a high concentration of power that allow them to accomplish several tasks.

Sharpness of the eye more quickly. Research at Rochester University reveals that children who played action games regularly have the sharpness of the eye more quickly than those who are not used to playing games.

Improve the performance of the brain and stimulate the brain in accepting the story. Similarly, studying, playing games that are not excessively increase the performance of the brain even has a saturated capacity of fewer than studying and reading books.

Improving reading skills. Psychologists in Finland University stated that video games can help children to improve their reading skills. So, complaints about the game play which can lower the culture of reading is not unreasonable.

Improve English language skills. Research in Indonesia have discovered that many men who are adept at English at school or university without going through the course are those who love to play games.

Helps socialize. Some professors at Loyola University in Chicago has conducted research and they think online games can foster social interaction that opposes the isolated gamer stereotype. friendship, brotherhood, organizations (guilds), dealing with conflict (guild wars), managing people (if the guild leader), control of emotions, politics, etc..

Getting rid of stress! Researchers at Indiana University explains that playing games can relax nervous tension. Obviously aja than passable fighting a fight through the game, fake blood, fake weapons, everything was fake, why would we be living in a digital era when not using them.

Restoring the condition of the body. Dr. Mark Griffiths, a psychologist at Nottingham Trent University tested the extent to which the benefits of games in physical therapy.

Increase speed in typing, as some online games require players to type when communicating with the speaker.

Train the ability to trade.

* Negative

Addictive effects, which result in neglect of real life. This is the real problem faced by many gamers who essentially is self-control.

Real life into a mess, such as grades, campus job, fired, etc..

Makes people stupid. People think because the road is too short to play the game he played. There was one case, someone killed a taxi driver because the man wanted the money from the taxi driver to play games. Her favorite game is GTA. Surely you know ..?

Making people terisolisir with its surroundings. This is because too often the effects of playing games, so forget about real life.

Detrimental to health. Because someone who plays games in a very long time he was just doing a passive activity

Resulting in eating and sleeping patterns are irregular, so susceptible to disease.
If it is too often will cause psychological effects. Menghayal and thoughts are always focused on the game are the negative effects it causes. Affects think the patterns and behavior

Waste, if online games have become addictive. Because if someone has kecaduan, he can sacrifice anything for the sake of his desire.

The influence of online gaming on student achievement


Rampant growth of the internet, bringing a lot of influence for students. One was the presence of online games

Opium Games

These games can interfere with learning achievement. This is because the game has the addictive nature of online games or take opium. As a result children are already familiar with online gaming would likely be affected, either directly or indirectly.

School children is one group that easily influenced by the impact of online gaming. Time that should be used for rest or play, but children tend to use it to sit at the computer and cool in the online game play.

Although it looks like just sitting a long-term impact of the games games that spends free time more than 30 hours per week, and game play can be draining and it requires concentration and diransang curious children to pursue high value even the children forget when to stop.

“Such dependence can lead to negative behaviors such as stealing money to buy new games, skipping school, doing homework lazy (PR), or a feeling of calm when not playing games.

When children play games with a high degree of dependence and incorrect sitting position while playing the games feared the child would suffer from Repetitive Strain Injury (RSI) or joint pain among children.

Prevent Impact Games

To prevent a child playing online games is certainly not an easy job. Internet facilities are widely available everywhere, one internet cafe, makes the child can access the Internet from anywhere.

Not always have to play at home, children can steal time after school to visit the online gaming arena or internet cafes that are around their school.

For that, there are some things that need to be a parent. Among them:

1. In collaboration with teachers in schools to participate monitor the development of student learning.

2. Establish informal communication so that a child could open to parents, so parents can provide education to a child without the child feel judged.

3. Learn about online gaming. So you can discuss with your child about the game. If this can happen, the child will not need to look for an escape with his friends just to talk about the game of online gaming. So that children can be more comfortable at home because it can get a friend to talk to understand their world.

4. Give special time playing online games, and tegasi your child not to play beyond the agreed time. It shows you not only prohibit, but it gives leeway. On the other hand you teach your child to be responsible at the time he had.