Posts Tagged ‘college’

Positive and negative impacts of online gaming


The rise of online gaming circulating in Indonesia make a new phenomenon among gaming enthusiasts. Whose life is messed up from school or college kids who did not pass. Playing the game does have two sides, negative and positive. On the positive side can train a pattern of thinking, reflexes, and may also be used as a place to earn money by following the game or sell items and characters in the game. It is evident from a study that playing games can make children become more intelligent than that is not, although research is still smelled of the controversy and can not be justified.

But what happens when playing games too much? What is certain is the effect could be very fatal. Starting from a chaotic real life, not graduate school (college) for a still a student or students or other matters such crimes due to run out of money to play online games.

To prevent this requires vigilance from parents to children are still small. It is better kids play games than hang out with people who are not clear, which may entrap the drug cases are now rife. What is important is implanted into the girl that plays games just as time-fillers for money and should not be a priority.

For those who’ve grown to think more clearly expected. Think about what the priorities that for game play. If it was to win a match there any money or get money from playing games anyway it’s perfectly natural. If only for hobbyists, need to find spare time, and do not go overboard or be a priority.

Here is the impact of online gaming

* Positive

The game makes smart people. Research at Manchester University and Central Lanchashire University show that the gamers who play games 18 hours per week (average 2.5 hours / day) have good coordination between hands and eyes is equivalent to the ability of athletes. But the more people who play in a lot longer.

Improve concentration. Dr. Jo Bryce, head of research at a university in Iggris found that gamers have a high concentration of power that allow them to accomplish several tasks.

Sharpness of the eye more quickly. Research at Rochester University reveals that children who played action games regularly have the sharpness of the eye more quickly than those who are not used to playing games.

Improve the performance of the brain and stimulate the brain in accepting the story. Similarly, studying, playing games that are not excessively increase the performance of the brain even has a saturated capacity of fewer than studying and reading books.

Improving reading skills. Psychologists in Finland University stated that video games can help children to improve their reading skills. So, complaints about the game play which can lower the culture of reading is not unreasonable.

Improve English language skills. Research in Indonesia have discovered that many men who are adept at English at school or university without going through the course are those who love to play games.

Helps socialize. Some professors at Loyola University in Chicago has conducted research and they think online games can foster social interaction that opposes the isolated gamer stereotype. friendship, brotherhood, organizations (guilds), dealing with conflict (guild wars), managing people (if the guild leader), control of emotions, politics, etc..

Getting rid of stress! Researchers at Indiana University explains that playing games can relax nervous tension. Obviously aja than passable fighting a fight through the game, fake blood, fake weapons, everything was fake, why would we be living in a digital era when not using them.

Restoring the condition of the body. Dr. Mark Griffiths, a psychologist at Nottingham Trent University tested the extent to which the benefits of games in physical therapy.

Increase speed in typing, as some online games require players to type when communicating with the speaker.

Train the ability to trade.

* Negative

Addictive effects, which result in neglect of real life. This is the real problem faced by many gamers who essentially is self-control.

Real life into a mess, such as grades, campus job, fired, etc..

Makes people stupid. People think because the road is too short to play the game he played. There was one case, someone killed a taxi driver because the man wanted the money from the taxi driver to play games. Her favorite game is GTA. Surely you know ..?

Making people terisolisir with its surroundings. This is because too often the effects of playing games, so forget about real life.

Detrimental to health. Because someone who plays games in a very long time he was just doing a passive activity

Resulting in eating and sleeping patterns are irregular, so susceptible to disease.
If it is too often will cause psychological effects. Menghayal and thoughts are always focused on the game are the negative effects it causes. Affects think the patterns and behavior

Waste, if online games have become addictive. Because if someone has kecaduan, he can sacrifice anything for the sake of his desire.

Online exhibition game


Game On Line Contest titled “DotA Championship” held in the midst of Medan Comtech Exhibition IV was getting overwhelming response from the community of Gamers Sumatra, particularly from the city of Medan. The number of participants register for as many as there were 32 teams that each team member to number between 5 s / d 7 people. Even among those still on the waiting list as a reserve player. Such a warm welcome from the city of Medan, yesterday witnessed by DGM Kandatel Medan, Educate Bambang S, which on Thursday (1 / 11) had a visit yesterday afternoon directly to the location of the exhibition at the Tiara Convention Center – Medan with Mgr Divas, Indra Widjaja .

Based on information obtained from Asman Data and Internet Sales, Surya Rahmadiansyah earlier, mentioned that the Games will be held for 2 days with participants coming from students, college students and the public. Prizes will be awarded to the winner of Game 1 winner Rp.2 million, won two championship three Rp1 million and Rp 500,000, event exhibition, which runs from 31 October to 4 November 2007 shows and offers a variety of Brand, Type, and various accesorisnya related to computers and data communications devices. By Telkom, even this event be a media campaign, including the availability of a demo of Speedy by providing at least 12 computers for visitors. Medan Kandatel Telkom also provides free access hot spots Speedy service broadband internet access.

In addition, at the exhibition site, Telkom is also ready to provide service for visitors who are interested in subscribing Speedy. Although Telkom did not provide a gimmick, a gimmick, but not discourage visitors to invoke the Speedy installation. For two days, successfully marketed 16 per day ssl or ssl successfully sold 8. Of the organization is expected to continue to contribute in the effort to increase sales of Speedy, which until the end of 2007 still leaves the remaining target ssl target by 4702.

First game of Indonesia


Why Kids Divine game is called first? What Indonesia did not exist before the game? Said David admitted before he has a lot of people in Indonesia have made the game, but why Divine KIDS called Game First Indonesia?

From the first computers were created and entered in Indonesia until now, David was sure there must be some people in Indonesia who never make a game. These games are made using a computer before they will be prossor pentium era like today.

David himself made airplane games “Siege” (1992) with the underground program during SMA.Game GWBASIC were distributed to friends his own because of their hobby. During high school and is making the game, David had heard of a game Indonesia, although not seen directly. What he played was alien games.

(When actually there are already some games Indonesia, even though his character is taken from the foreign characters like Street Fighter or Dragon Ball, or the American comic character, or games that spread is limited as David made the siege. Game in English, there are also translations of foreign-made games foreigners, there are also games edits of foreign games, etc.. Is the game could be called Game First Indonesia later? example: Dragon Ball – Game First Indonesia?)

In the eyes of David’s time a comic that comic and gaming Indonesia is less developed, less passionate, less known to the public. David is a manufacturer of underground comics and games feel Geregetan see this. What could a David do? Just recently graduated high school ….

During a lecture at the ARO Leprindo (D3 Medical Optics Eye), despite heavy initial step-mocked and ridiculed, finally comic Solid Kids who initially underground (read friends among themselves) be lifted up …. of course issued to the public through the struggle.

What about games? David felt he could not make a game that college there (because it is not taught to make games in the medicine). Akhrinya take courses in FSRD Univ.Tarumanagara, learn about design while studying logic programming. Undergroundnya game which was originally stored only: Divine KIDS be published and distributed to the public, first in CHIP magazine. David is really determined to begin the second game to help lift Indonesia’s underdeveloped. He believes many people just want to advance the game determined to Indonesia.

After a few games are made, David began to think about building a foundation for the game “Divine Kids” her. The first is a sense of caring will be Law and Intellectual Property Rights. Didaftarkanlah characters and logos Kids Divine. Capital comes from savings in college working part timenya. Perhaps the rare time that people create an original game plus the game to register the Directorate General of Intellectual Property Rights. David is committed to advancing Indonesia started that second game. With marketting strategy and design knowledge learned in college, David tries to make a promotion for Kids Divine order is known. Promotion strategy that can be searched surprising and interesting to be listened to! Strategy goalnya hope: Community Game Indonesia Indonesia is relatively widely know it exists!

Semarang, January 27, 2005, the Indonesian Record Museum (MURI) gives award to David “First Game Makers in Indonesia (Divine Kids)”. Here are 2 things formally endorsed that David Setiabudi is the first game maker Indonesia and Serial Game First Game Divine Kids as Indonesia. Award Bpk.Jaya submitted directly by Suparna, founder of MURI. Attended also by Kak Seto Mulyadi supporting David continuously since first thesis about the game.

There are Pros and Cons about the Game First Indonesia (GPI) is: there is a notion that years of making games Kids Divine was 2003-2004, when there are games Indonesia in the year before, though his character from the Japanese or American, which is important LONGER year. Some say the important games in Indonesian language, made translations from foreign citizens or foreign games is not a problem. Lots of views on the appropriateness of it bearing the GPI.

MURI and some proffesional gaming magazines in Indonesia, with their respective policies (can be in terms of the original character of Indonesia, Indonesian language, widely spread, citizens, and others) have chosen as the Game First Kids Divine Indonesia.

In the deciding game Serial Divine Kids as GPI, MURI-editor and editor of gaming magazine proffesional NO bribes / corruption.

If there are individuals who feel other games more worthy of the GPI, then it is up to each individual.

The development continues … do not be gaming Indonesia developed only by 1 or more workers. Therefore molded containers Kids Divine Associates for game makers who welcome anyone. It’s a game that was made still jauuuh of foreign games; But the starting point is expected to be large, whether or not Divine Kids Succeed Associates who want to bring the game progress Indonesia depend on state support, the media, investors, peers, and gamers Indonesia.

“Game First Indonesia”, is the starting point for development of the game of modern Indonesia, Indonesia wheel of a static game development and many people do not know about the existence of gaming Indonesia, initially shocked by the pros and cons GPI, then people began to realize the existence of Game Indonesia, then the will be competing to make the game Indonesia, and eventually is expected to compete with foreign games. Such hopes and plans for advancing the game David Setiabudi Indonesia.

Since MURI and editorial-editor of the magazine the game open the eyes of Indonesia, now we can see a lot of race-race event to make Indonesia the game, the TV stations began covering games Indonesia, the passion to make games increases, and others. May the dynamic development of the Indonesia game continues.