Posts Tagged ‘arena’

Understanding of gaming


”They’re not human, but I loved playing with him,” the slogan in an online gaming site. In today’s multimedia realm, humans seem to find new friends. With them, people can play each other, dialogue, and even fight each other and battle-strategy – an activity that is very natural and very close to human life.

The new friend was named game, a virtual media that embodies its users to play and race strategies to be able to solve a problem and win the challenges presented therein. Technically, this game can be enjoyed using the computers, televisions and even mobile phones.

What is a “game play”? In a broad sense of game play means “entertainment”. Game play also refers to the sense of “intellectual agility” (Intellectual playability). While the word “game” can be interpreted as an arena for players’ decisions and actions. There are targets to be achieved players. Intellectual agility, at some level, is a measure of the extent to which the game was exciting to play optimally.

According to Alan Shiu Ho Kwan (2000), there are at least six factors that underlie one’s playing games: the offers of freedom, diversity of choice, attraction picture elements, the interface (interface), and accessibility challenges.

In line with the increasing flood of fans of this game, software technology for this game is growing more rapidly. Than just a video game based PC or TV played alone or together (multiplayer) in a similar medium, now began to move toward the games that are connected online. That is, a player (player) will be able to compete with a number of strategies and skills of other players who are in other parts of the world. Internetlah existence that allows it to happen.

No doubt, online gaming is ultimately the future for game creators. Although the road leading to it is still encountering many obstacles, mainly due to the ability of the technology is not maximized, online games still save a lot of hope. Sony, Nintendo and Microsoft for example, has just announced their ambition to design an interactive game – something that many experts had predicted since the launch of Ultima Online in 1997.

In addition, online games games involving international teams took another step forward when Sony Online and NCSoft join hands in carrying the EverQuest to Asia. Obviously, this will move the potential of a multicultural world that will be incorporated in a universal game with a variety of options.

Based on the Ultima franchise that his action was pretty good, Ultima Online was the first game genre commercially successful. Since then, a handful of online games – Everquest and Lineage main exception – starting profitable. Online gaming is expected to be able to boost profits beyond the achievements of traditional CD-based games that could reap $ 6.5 billion per year

Sony revealed that 70 percent of users the game to challenge other players online, while only four percent who played himself on his computer. The bad news: 60 percent of gamers do not want to pay additional fees to play online games. “Technology is a revolutionary advanced online video game and it will fundamentally transform games into other forms of social relationships,” says J. Allard, GM Xbox.

Multicultural potential that exists on earth is a magnet in connecting millions of fans each game to “communicate” with their own way, namely with the “fight” through the game.

However, the fight through the game much more positive, constructive and civilized, than for example the U.S. invasion of Afghanistan that killed hundreds of lives and show setback for civilization.

The influence of online gaming on student achievement


Rampant growth of the internet, bringing a lot of influence for students. One was the presence of online games

Opium Games

These games can interfere with learning achievement. This is because the game has the addictive nature of online games or take opium. As a result children are already familiar with online gaming would likely be affected, either directly or indirectly.

School children is one group that easily influenced by the impact of online gaming. Time that should be used for rest or play, but children tend to use it to sit at the computer and cool in the online game play.

Although it looks like just sitting a long-term impact of the games games that spends free time more than 30 hours per week, and game play can be draining and it requires concentration and diransang curious children to pursue high value even the children forget when to stop.

“Such dependence can lead to negative behaviors such as stealing money to buy new games, skipping school, doing homework lazy (PR), or a feeling of calm when not playing games.

When children play games with a high degree of dependence and incorrect sitting position while playing the games feared the child would suffer from Repetitive Strain Injury (RSI) or joint pain among children.

Prevent Impact Games

To prevent a child playing online games is certainly not an easy job. Internet facilities are widely available everywhere, one internet cafe, makes the child can access the Internet from anywhere.

Not always have to play at home, children can steal time after school to visit the online gaming arena or internet cafes that are around their school.

For that, there are some things that need to be a parent. Among them:

1. In collaboration with teachers in schools to participate monitor the development of student learning.

2. Establish informal communication so that a child could open to parents, so parents can provide education to a child without the child feel judged.

3. Learn about online gaming. So you can discuss with your child about the game. If this can happen, the child will not need to look for an escape with his friends just to talk about the game of online gaming. So that children can be more comfortable at home because it can get a friend to talk to understand their world.

4. Give special time playing online games, and tegasi your child not to play beyond the agreed time. It shows you not only prohibit, but it gives leeway. On the other hand you teach your child to be responsible at the time he had.